NDK 2.0 – Network Development Kit

Environment: VC6, Win9x, WinNT, W2K, WinXP

Introduction

With the success of NDK 1.0, I decided to improve the
functionality. NDK represents Network Development Kit. The NDK is a set of classes that implements a client/server architecture. The NDK hides all the complexity of the connection, sending and receiving data over a network. You only have to deal with 3 classes: CNDKServer, CNDKClient and CNDKMessage. With just few methods to override, you obtain a complete robust client/server application. The NDK is based on the class CSocket from MFC so you can run your application on a local network or on the Internet without any change. To easily understand the integration of the NDK in an application, you’ll find at the end of this article a complete Chat application.

Classes

CNDKServer: Server side of the client/server architecture

Attributes:

  • BOOL IsStarted() const;
  • long GetPort() const;
  • long GetNbUsers() const;
  • void GetUserIds(CLongArray& alIds) const;

Operations:

  • BOOL StartListening(long lPort);
  • void Stop();
  • BOOL SendMessageToUser(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsers(CNDKMessage& message);
  • BOOL SendMessageToSomeUsers(const CLongArray& alUserIds, CNDKMessage&
    message);
  • BOOL SendMessageToAllUsersExceptFor(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(const CLongArray& alUserIds,
    CNDKMessage& message);
  • BOOL DisconnectUser(long lUserId);
  • void DisconnectAllUsers();
  • BOOL PingUser(long lUserId);
  • void PingAllUsers();

Callbacks:

  • virtual BOOL OnIsConnectionAccepted() = 0;
  • virtual void OnConnect(long lUserId) = 0;
  • virtual void OnMessage(long lUserId, CNDKMessage& message) = 0;
  • virtual void OnDisconnect(long lUserId, NDKServerDisconnection
    disconnectionType) = 0;
  • virtual void OnPing(long lUserId, long lNbMilliseconds);

CNDKClient: Client side of the client/server architecture

Attributes:

  • BOOL IsConnected() const;
  • BOOL GetIpAndPort(CString& strIp, long& lPort) const;

Operations:

  • BOOL OpenConnection(const CString& strServerIp, long lPort);
  • void CloseConnection();
  • BOOL SendMessageToServer(CNDKMessage& message);
  • BOOL PingServer();

Callbacks:

  • virtual void OnMessage(CNDKMessage& message) = 0;
  • virtual void OnDisconnect(NDKClientDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lNbMilliseconds);

CNDKMessage: Encapsulation of the data that is
sent and received by CNDKServer and CNDKClient

Attributes:

  • void SetId(long lId);
  • long GetId() const;
  • int GetNbElements() const;

Operations:

  • void Add(TYPE typeData);
  • void SetAt(long lIndex, TYPE
    typeData);
  • void GetAt(long lIndex, TYPE& typeData) const;
  • void GetNext(TYPE& typeData);

Where TYPE can be a UCHAR, char,
USHORT, short, UINT, int, long, float, double, CString or LPVOID data.

What’s new in 2.0

  • Hungarian notation is used everywhere
  • CNDKServer notifies automatically CNDKClient when it disconnects and
    vice-versa
  • CNDKServer has new methods to send a message to a group of user
  • CNDKMessage is easier to use and more robust
  • New methods to ping the server or the client
  • NDK prefix added to all classes to make sure that all class names are
    unique in your project
  • NDK is standalone or encapsulated in an extension DLL

Client/Server Chat

Here is 2 screenshots of the Chat application. Most features of the NDK is
shown in both programs.

Client Image

Server Image

Sample code from Chat Client

void CChatClientDlg::OnButtonSend()
{
   if (UpdateData(TRUE))
   {
      // Create the message with a unique Id: ChatText
      CNDKMessage message(ChatText);

      // Add the data into the message
      message.Add(m_strChatInput);

      // Send the message to the server
      SendMessageToServer(message);

      // Update the UI of the dialog
      AddText(m_strChatInput);

      m_strChatInput.Empty();
      UpdateData(FALSE);
   }
}

Sample code from Chat Server

void CChatServerDlg::OnMessage(long lUserId,
                               CNDKMessage& message)
{
   switch (message.GetId())
   {
      //...

      case ChatText:
      {
         CString strNickname;

         // Obtain the nickname stored in the map
         m_mapIdsNicknames.Lookup(lUserId, strNickname);

         CString strText;

         // Get the text encapsulated in the message
         message.GetAt(0, strText);

         // Update the UI of the dialog
         AddText(strNickname + _T(": ") + strText);

         // Prepare the message
         message.SetAt(0, strNickname);
         message.SetAt(1, strText);

         // Send the message to all others users
         SendMessageToAllUsersExceptFor(lUserId, message);
      }
      break;

      //...
   }
}

Conclusion

You don’t have to be a guru of networking to create a client/server
application, you only need to understand the above classes.

If you use the NDK in your project, I would really appreciate to receive an E-mail from you. I plan to make a Web page of all programs using the NDK.

I would like to thank Yannick Litourneau who helped me in the NDK 1.0.

Good Programming!

Downloads NDK Standard

Download demo project – 97 Kb

Download source – 29 Kb

Downloads NDK in an Extension DLL

Download demo project – 97 Kb

Download source – 34 Kb

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